Verzar Canine
Here we have the hat-wearing Verzar Canine.

The Verzar Canine is one of the basic grunt cards for the Earth element. With all its stats set at 1, it’s a cheap, easy way to get the ball rolling. What makes it really useful though, both at the start of the game and later on, is its ability to grant Protection to any adjacent cards. Even better is that this ability doesn’t require it to be placed on any specific element – it always works. This makes the Verzar Canine a great card for helping to keep your other creatures alive just a little bit longer – either the Protection it offers reduces the damage your other cards take, or your opponent is forced to deal with it before focusing on anything else. Granted, with its low HP, it won’t stand up very long to any kind of attention, but if it helps keep a more useful card alive a little longer, then it’s fulfilled its purpose quite nicely.

Dealing with enemy Canines is a fairly simple act – its own Protection bonus isn’t applied to itself, so even the weakest of cards can take it out in a couple of turns. Consider trying to destroy it with an attack that hits more than 1 target – given that the Verzar Canine only costs 1 Mana to summon, spending 2 or 3 Mana to kill it alone is a bit of a waste. Just keep in mind that any other cards you are likely to hit in this way probably will be receiving the Protection bonus.

The Verzar Canine works very well with Arelai the Protector when it is placed on an Earth Field – it gains Protection itself, helping it stay alive longer to give its Protection to other cards. Another good way to use it is to place it in a corner walled in by your own cards – this makes it much harder for your opponent to destroy it, while giving Protection to the cards which are in turn protecting it.

This card is a good choice for cheap support in your deck, but it can be tricky to keep alive long enough to get some good use out of it.

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Posted by drizzle on Sun, 6th Jan 2008, at 11:18
Its fun to get a canine next to a monk elder. If they are both on their won element then you have a 3hp creature with dodge and a 3 hp creature with 1 protection. Granted they are horrible offensively but at 1 mana each, your opponent will spend a lot more mana dispatching them then you spent summoning them.
Posted by krisfairholm on Sun, 6th Jan 2008, at 17:10
Nice Cheap Mana card to have, everyone need a large number of cards in their deck that cost 1 Mana, I make up around 50% of my deck with 1 Mana cards and the protection they offer order card is a good feature for such a low price, I like to protect cards with magic attacks or that earn Mana with these Canine's when possible
Posted by Pessimism on Tue, 8th Jan 2008, at 16:35
Great card to play second or third turn- the fact that it's not field dependant on it's ability is fantastic- too many cards require their element field to use efficiently... It would be great to see something like this in later expansions with a little more HP/ATT.
Posted by OverZee on Sat, 2nd Feb 2008, at 06:18
I've 2 in my deck, it's great. just to protect your hero, noble or phantom a bit.
Posted by Merco on Sun, 6th Apr 2008, at 11:02
Set 2 adds the Far Land Sand Dog, a Verzar Canine-alike, that can severly mess up your opponent's plans.
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