Spider Ninja
Today on the chopping block is the creepy looking Spider Ninja.

The Spider Ninja is a very interesting card from a tactical standpoint. Granted, it isn't the most powerful, or the most durable Creature in the game, but it has an ability which makes it a very strong card for disrupting an enemies plans. It has a Magic Attack, meaning it can ignore any Dodge/Perfect Dodge attempts, and once it hits the enemy, it switches places with them. This takes its damage ability up from a measly 1 to a respectable 3 (by pulling an Earth creature off of their Earth Field). This is a very useful ability to have, and only one other card has something similar (the Elven Death Dancer).

On top of that, being a Ninja, it gains Invisibility if you manage to get a Wolf Ninja onto the board before it is killed. There have been many attempts by many players to create a 'Ninja' deck, relying on this Invisibility power which all the Ninjas possess in order to get an unstoppable army of Ninjas onto the board, although as of yet, no one I know has had much success. Still, it is a useful power which can save your Ninja's life if you happen to have its friend in your deck.

Unfortunately, this card suffers from a few pretty serious draw-backs. It only has 2HP, which is low for a Creature that costs 3 Mana to summon, and this makes it vulnerable to cheaper enemy summons. It also means it is unable to take full advantage of its location-switch ability - you can't place it on a Wood field and then pull an Earth Creature on to that (causing a total of 5 damage), because it won't survive the initial Field Penalty.
Its Attack Power is also very low, a fact only slightly made up for by the fact that it is a Magic attack. This means that, unless the Earth field you are targeting has a Verzar Canine, Verzar Foot Solider or Stone Wing Dwarf on it, you are very unlikely to score a kill using this card.

With proper support, this card can be very powerful. If given a Healing Shower to boost its meagre HP, or if you can bring out a Wolf Ninja to support it right away (or have one in play already, which is an ideal scenario for this card), it can cause the enemy quite a few headaches, and even if it can't score a kill against an enemy on an Earth field, it can help expose Blind Spots with careful positioning, and possibly throw off your opponents plans as they try to correct for this. However, if you are just looking for some more Magic Attack support in your deck, there are some cheaper monsters better suited for this job available.

Current User Rating

9 Votes
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Posted by slarth on Wed, 7th Nov 2007, at 18:56
If you can pull off a ninja deck, then this card would be an essential. But otherwise it's not fantastic.
Posted by Crovax on Wed, 7th Nov 2007, at 21:00
i added two of these cards to my water deck and they are pretty good. I enjoy opening up blindspots.
Posted by Blublub on Wed, 7th Nov 2007, at 22:37
Excellent review. I'm in complete agreement about the myth of the Ninja deck. Against the CPU, at least, I don't think I've ever had a Spider survive one turn, let alone long enough to form a link in the ninja chain.
Posted by waynefresh on Thu, 8th Nov 2007, at 00:17
great review.keep up the good work!i check the card spotlite everyday.awesome site for sure.
Posted by bodine1231 on Thu, 8th Nov 2007, at 00:30
Too situational to be useful. Sure,in tandem with the other ninja its powerful but without it its just an overpriced weakling. I haven't built a ninja deck that worked so I'm not big on these guys,1 star.
Posted by drackmire on Thu, 8th Nov 2007, at 02:29
It seems like for a cost of 3, it might be a bit expensive. It is a magic attack, which makes it a little nicer. The only problem is both of it's abilities are situational, and very limited. I could definitely see a good strategy to try and switch the opponents creatures so you have their blind spots exposed, but still very situational. Also once the opponent sees the ninja on the board, most likely he won't play any creatures on to the earth fields he he/she can help it.
Posted by Junotree on Thu, 8th Nov 2007, at 10:32
I've seen a lot of people talking about building ninja decks but I just don't see that as such a great strategy. They're just to hard to keep alive. I could see using two ninjas to gain a benefit for one of them but that's about it. Too much mana for a not so great card.
Posted by ThaDreamer on Fri, 9th Nov 2007, at 09:26
You could pull off the ninja strategy when you start with a firefly ninja... this ninja gains perfect dodge when its on fire wich means its invulnerable when attacked with a physical attack... after you cast this ninja you cast the other ninjas and finally the firefly ninja will be invisible too
Posted by ArcaneJMS on Fri, 9th Nov 2007, at 12:41
I have a deck built around moving enemy creatures off their tiles, and the spider ninja works well for this purpose. Also, I must disagree with the ninja deck being a lost cause. My ninja deck has lost maybe 2 out of about 15 ranked matches.
Posted by DxXxH on Tue, 13th Nov 2007, at 07:05
TO be completely honest, ninja decks are over rated and easily defeated. At a high cost and relatively low HP's ninjas are easily defeated. Allthough if you do get lucky and get all 4 on the board you're gold. Never faced a ninja i couldnt defeat :p
Posted by Merco on Sat, 5th Jan 2008, at 11:12
If all of the Ninjas had 3hp, rather than two of them having 2hp, then they would be unstoppable in the game.
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