Arc Satellite Cannon
The Arc Satellite Cannon is arguably one of the most powerful cards in the game. With 5HP and an Attack Power of 4 – and a Magic Attack, no less – it is one of the best choices available for pure damage. What makes the card truly exceptional is that its Attack Power is so high for a Magic Attack that it can do enough damage to kill any creature in the game which possesses Dodge or Protection in a single hit (Field Bonuses not withstanding).

Unfortunately, with a Summoning Cost of 5, and an Activation Cost of 4, it is a very expensive card to use. If you do manage to get it on the board, it’s very unlikely that you will get any more than the first attack from it. Being such a simple card means that this is its only real downside, however.

Its reasonably high HP makes dealing with enemy Cannons a tough job. You should consider whether it is worth expending the Mana to try and kill the thing at all – its high cost makes it unlikely that your opponent will use it again. If they are running a deck with a lot of Mana income, or if they have a lot store up, however, you should probably try and take it out as soon as you can – leaving this thing to attack whatever it likes is going to end very badly for you. One of the Dragons is the best bet for a quick kill, but this might not always be an option. Wormak, the Biolith Phantom is also a good choice for this under the right circumstances, but failing that, any cheap damage, like an Elven Berserker Maiden or a Partmole Flame Lizard should be able to do the job, especially if you can hit the Blind Spot – if the Blind Spot is hidden (and realistically, give the nature of the card, it usually will be) try using a Beguiling Fog to expose it, or use a Bewitching Elf Archeress to both turn it and soften it up a bit first.

There’s not much else to say about this card really. Its simple, durable, and powerful – all the makings of a great creature.

Current User Rating

9 Votes
Trade for this card at the Eye of Judgment Card Manager
Posted by Cubicman on Thu, 20th Dec 2007, at 18:56
this card goes great with scion
Posted by drackmire on Thu, 20th Dec 2007, at 22:06
The mana cost on this card is perfect. As the highest single magic attack card (that you can use 3 of, if you really want to). I find a special place for it in my deck. You can drop it early to mid-game and it stays on the board for a few turns. 5 hp makes it tough to kill, and you can't fissure it's field to kill it since it's biolith. If you have one, I'd recommend one in your deck.
Posted by krisfairholm on Wed, 26th Dec 2007, at 16:41
This card can do some real damage unless you have a real well sorted out deck it can be very difficult to get rid of especially if given dodge or protection by another card, the Venoan Assassin is a good way to soften it up if available, use any chance you get to pick away at it and get it off as soon as you can it’s a granted check killer
Posted by Pessimism on Tue, 8th Jan 2008, at 16:42
Beguiling Fog + Arc S. Cannon + Clare Wil's Banner... nuff said when it comes to Dragons or other Bioliths your opponent THINKS are place holders! Fantastic card, but it is expensive. Definatley something you need to build strategy around using, as just throwing it onto the field (while fun) can be quite a waste if you don't have the fore-thought of what you actually want it to do. Being magic damage, it is a valuable card on the field. Middle Biolith field, with a monk one side, Venzar Canine the other (or Sel H Fortress..) makes for a long lasting, high magic dealer that really gives you an advantage.... have fun trying to keep the other cards around it alive though!
Posted by DarkPrince on Mon, 28th Jan 2008, at 07:30
Got this card over the weekend and it is going to ba a staple in my deck, the amount of magic damage it does already says put me in your deck, i mean this can kill some potent guys in one move
Posted by Jehuty13 on Tue, 12th Feb 2008, at 13:54
Nothing to say about, its strong and should be in every good deck! 4 of 5 stars
Posted by bjthecrazguy on Mon, 18th Feb 2008, at 16:00
Four solid magic damage is good enough to take out those creatures that have dodging effects.
Posted by Merco on Sun, 6th Apr 2008, at 10:49
It's pretty funny that the Gods cost 9 mana to summon, and only do 3 damage, whereas this costs 5, and does 4 mana!
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