Didi the Enlightened
Today we have the suspiciously He-Man looking Didi the Enlightened, Hero of Fire and bearer of the Inferno Sword.

Didi has a lot in common with Siam, Traitor of the Seas, with his 4HP, 2 Attack Power and 2 Attacks, with a Damage Bonus against creatures on Fire Fields (bringing the total damage up to 6), so much so in fact that the only real difference between the 2 cards (aside from their elements, and the manor in which they gain their Damage Bonus), is their other special abilities. And, oddly enough, Didi seems to come out on top.
For a start, he has Quickness – which is a rarity in itself – and his impressive damage makes good use of it.
On top of that though, while Didi is in play, he also locks all Fire fields on the board in place, which means they cannot be Fieldquaked or Exchanged. This is great for Didi himself if you play him on a Fire Field, as it means he goes up to 6HP, and Fieldquakes can’t rob him of it. It can also be a double edged sword however, so you should be very careful in when you play Didi – if you opponent has a Great Minos of Sciondar on the board, for example, then Didi will make your life very difficult when it comes to removing it. If used carefully though, it can be a great tool to help you win the game.

Unfortunately, it also makes tackling an enemy-controlled Didi something of a tough job. As mentioned, Fieldquakes won’t help you remove any HP bonus he has, which means you’ll likely be stuck trying to knock him down from 6HP rather than 4, and if your opponent has any skill, he’ll be placed in such a way that forces you to attack him from the front – this is absolutely the worst thing you can do, as Didi’s fearsome attacks will make short work of most low/mid level creatures, and his Quickness skill means he’ll most likely do it before your own card even gets an attack in. Your best bet is big, heavy hitting Magic Attacks, such as the Arc Satellite Cannon. If possible, you can also try hitting him with Novogus Catapults and Bewitching Elf Archeress’ (which will also turn him, exposing his Blind Spot, or at least a vulnerable side). Failing either of those, use a Beguiling Fog to expose his Blind Spot, and hit him as hard as you can before your opponent turns him back.

Being the people-person that he is, Didi gets along very well with quite a few other cards. When combined with an Elder Monk of Okunada or a Verzar Canine, he becomes even harder to kill than he already is – definitely a good thing given the likelihood that your opponent will stab him in the back at the first opportunity. When combined with a well-placed Lesser Granvenoa, the 2 cards can quite successfully lock down a large portion of the board against Fieldquakes, and as mentioned before, Didi is the Great Minos of Sciondar’s best fiend. Perhaps the most impressive of these though, is the Firefly Ninja. Drop Didi on one Fire Field and a Firefly Ninja on another, and you’ll have 2 cards which will be extremely tough to shift – the Ninja will gain Perfect Dodge for being on a Fire Field, and Didi’s ability will stop that Ninja from being Fieldquaked, essentially making him completely immune to all harm while Didi remains alive, giving you plenty of time to play the Spider Ninja needed to give the Firefly Invisibility. Just remember that your opponent can play a Ninja on that Fire Field just as easily as you can, so a little pre-planning might be necessary to pull that off safely.

Didi is the epitome is melee combat. He’s tough, powerful and quick. And for such a low Mana cost, he may be one of the best standard fighters available.

Check out the Dragoon Dragon Cavalry review for details on the Pros and Cons of Multiple-Attack creatures.

Current User Rating

12 Votes
Trade for this card at the Eye of Judgment Card Manager
Posted by RealGambler on Tue, 8th Jan 2008, at 19:58
"the Ninja will gain Invisibility" Should be: "The ninja will gain perfect dodge" Won't be able to fieldquake, but you need the spider ninja for invisibility. Great article again.
Posted by Icepick on Tue, 8th Jan 2008, at 20:23
Oops! Right you are, I'll fix that now. Well spotted.
Posted by Cubicman on Tue, 8th Jan 2008, at 23:02
great card and a must have for fire decks.
Posted by ArcaneJMS on Thu, 10th Jan 2008, at 11:51
One of my favorite plays is to summon Didi to kill a creature on a fire field. This makes use of his damage bonus as well as making his Quickness ability even stronger, although it does leave him with 2 less HP. It's even stronger if Didi is boxed in, with only his business end exposed (same as with any creature with quickness).
Posted by edgalor on Thu, 10th Jan 2008, at 19:42
it's a greater Siam... I would love to get my hands on him~ but I perfer the Earth Hero more
Posted by krisfairholm on Mon, 14th Jan 2008, at 16:46
Not great I don’t think in comparison to other Hero cards, My personal fav is Mercenary Savior Latoo since it has the ability to attack multiple targets and can dodge on any element, Arelai the Protector is a very troublesome card who many could argue is the No.1 Hero and I can easy see why Arelai would suit a large number of extremely effective decks, although Tino the Bioth Hero does also raise a good argument for been the No.1 hero also due to the fact if played with the Guardian Watchtower the results are devastating, I would even have the invisibility option and magic attack of Edin the Persecuted before I was to choose this card. I have had this card played against me many times and never had problems it making its stay a short or isolated one, no room in a decent deck I would say for this card in my opinion the worse of all the hero’s and since you are restricted to using only 1 hero per deck using this card is a massive waste.
Posted by biolithlord8 on Thu, 17th Jan 2008, at 02:34
A very powerful card that can do a lot of damage, but i still love arelai the protector more than anything.
Posted by Bany on Thu, 7th Feb 2008, at 09:53
Mainly is a bit helpfull with biolith field quakes. And he is not going to be hurt by this damn field quake on fire-wather field. For me usualy game ending card, along with Siam it is just too much for some opponents.
Posted by Jehuty13 on Tue, 12th Feb 2008, at 15:26
Amazing card indeed but as biolthlord8 said: arelai rocks! 4 of 5 stars
Posted by DaLancer on Sat, 16th Feb 2008, at 20:01
A very powerful card, which is to be expected from a hero (making it the reason I bought the fire theme deck just for this card). He in my opinion is a super partamole flame lizard: for 1 more mana you get double the hp, 2 attacks, with a chance each 1 is 3 for attacks against a fire field. The only bad thing you can say about it is that it comes only in the fire theme deck....
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